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Archive for January 23rd, 2008

c# Adjusting brightness,contrast, and gamma of an image.

by brian on Jan.23, 2008, under .NET, GUI, c#, c# coding GUI, coding, graphics

c# and gdi+ have a simple way to control the colors that are drawn. It’s basically a ColorMatrix. It’s a 5×5 matrix that is applied to each color if it is set.

Adjusting brightness is just preforming a translate on the color data, and contrast is preforming a scale on the color. Gamma is a whole different form of transform, but it’s included in ImageAttributes which accepts the ColorMatrix.


So here’s the simple code:

            Bitmap origanalImage;
            Bitmap adjustedImage;
            double brightness = 1.0f; // no change in brightness
            double constrast = 2.0f; // twice the contrast
            double gamma = 1.0f; // no change in gamma

            float adjustedBrightness = brightness - 1.0f;
            // create matrix that will brighten and contrast the image
            float[][] ptsArray ={
                    new float[] {contrast, 0, 0, 0, 0}, // scale red
                    new float[] {0, contrast, 0, 0, 0}, // scale green
                    new float[] {0, 0, contrast, 0, 0}, // scale blue
                    new float[] {0, 0, 0, 1.0f, 0}, // don't scale alpha
                    new float[] {adjustedBrightness, adjustedBrightness, adjustedBrightness, 0, 1}};

            imageAttributes = new ImageAttributes();
            imageAttributes.ClearColorMatrix();
            imageAttributes.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            imageAttributes.SetGamma(gamma, ColorAdjustType.Bitmap);
            Graphics g = Graphics.FromImage(adjustedImage);
            g.DrawImage(originalImage, new Rectangle(0,0,adjustedImage.Width,adjustedImage.Height)
                ,0,0,bitImage.Width,bitImage.Height,
                GraphicsUnit.Pixel, imageAttributes);

So there it is. Simple enough isn’t it.

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