terrain
Terrain 0.3 release.
by brian on Jan.05, 2008, under c#, coding, graphics, terrain
Well I finally had a little time today to work on my terrain generation software. It’s written in C++ using the SDL and SDL_gfx graphics libraries along with the Guichan GUI library. I had a bunch of fun adding relief shading. Basically it lightening or darkening the color based on the derivative (change in elevation). The steeper the positive change in elevation the brighter and the steeper the elevation loss the darker.
Anyway the results were really quite good, even a bit better than I expected. Here is an example:

Flat 2d rendering

3d (orthographic) Rendering of terrain
Anyway if you want to download a copy and try just go to http://bee-eee.com/ it’s under the software/terrain section.
